
And doing so is a joy due to how well-realized and inviting everything is. The majority of open-world games focus on size over detail, but the world here just begs you to learn and explore every nook and cranny.
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And it’s here that this one excels above not only the others in the series but most games in general. These games aren’t about action or story, they’re about navigating environments and taking in the sights. This alone makes Shenmue III my favorite game in the series. It’s not as large as the second game’s, but it’s infinitely more focused, with unique places and people to be found all over as opposed to huge, copy-pasted areas where you constantly have to ask generic NPCs for directions. The game is more in-line with the first outing of the series, with memorable, easy-to-navigate areas. It’s a massive boon that the world design in Shenmue III is far and away the best the series has ever seen. These aren’t story-focused experiences, they’re meant to evoke a sense of place and have you slow down and enjoy your time.

The story in Shenmue games is more or less of an excuse to take Ryo to a place and have him walk around and interact with it. The lack of actual narrative importance in Shenmue III doesn’t really bother me, though. Plus, it means a lot to see him give a small smile.

Watching him narrow his eyes in annoyance while the person he’s talking to starts being silly is continuously humorous.
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He’s still stoic and not exactly full of life, but the looks on his face now convey so much more than what his brief dialogue is capable of. Before, he was no better than an unflinching robot. The most important difference is in Ryo’s facial expressions.

But this is very much in line with the rest of the series from a narrative perspective, even if it’s more egregious here than the other two. Plus, the game ends on yet another big cliffhanger with very little of import happening. It also doesn’t help that the game’s third act was cut and moved to the next game, which will undoubtedly irk some fans. Plot developments are few and far between and new bits of information are doled out at a very slow pace. Much like the previous two games, the plotting meanders for most of the duration. The entirety of the game’s narrative is concerned with finding Yuan and going from there. Unfortunately, her father, Yuan, is missing.

Ryo Hazuki has finally reached the village of Bailu with Shenhua. It takes the ending of that game and simply does it again for a couple of minutes before jumping into new stuff. Shenmue III picks up right before the end of its predecessor. And I’m very satisfied with the fruits of their labor. There are some surprising advancements, but, for the most part, it’s a faithful addition to a beloved franchise. Shenmue III isn’t some half-hearted retread or facsimile of a Shenmue game. Thankfully, though, Yu Suzuki and his team at Ys Net have stuck to their guns. It could have struggled to fit into the current market to squeeze out more sales and please people who simply won’t be as receptive to what a Shenmue game is supposed to be. Shenmue III could have been a soft reboot of sorts. Trends change massively and gameplay elements that were once novel and entertaining can become stale and uninteresting. Eighteen years is a long time in the gaming landscape.
