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Fire emblem fates azura
Fire emblem fates azura






The game's main theme, " Lost in Thoughts All Alone", is closely associated with her and frequently performed by her throughout the events of the game.Īzura was born in Valla as the daughter of its king and his consort, Arete. She is a close ally of her cousin, Corrin, and assisted them on their quest no matter what destiny they chose to follow.Īzura is a secondary protagonist in Fire Emblem Fates who plays a vital supporting role to the main protagonist, Corrin. She is a talented singer whose songs are imbued with mystical powers. She was originally a Nohrian princess, but was abducted at a young age and grew up among the Hoshidan royal family. That's why I'm coming with you to face Nohr.Īzura (Japanese: アクア Aqua) is a princess with deep ties to both Hoshido and Nohr. Please help improve the page by adding information.Īn enchanting singer raised among Hoshidan royalty. Unfortunately unlike Olivia who can be fed Spirit Dust and given Swordfaire to make the Levin Sword a usable ranged option, Azura can never get Lancefaire without specifically marrying Corrin exactly.For the Gemstone known by a similar name in Awakening, see Starsphere. She's such a menace and possibly worth feeding your Seraph Robes to I did kinshi knight azura just to get her amaterasu and she capped all of her offensive stats by the time she got it LOL My Rating: Should maybe consider learning a second song to sing Seriously she's a dancer what else do you need.Can dance twice in one turn with careful use of Shelter.Will always have twins, giving you two child paralogues, one of which is easy EXP.Heals close allies with her personal skill.I guess Azura could make use of some of the class's passive abilities, but even then you'd be depriving yourself of refreshes for at least a chapter. Regardless of husband she will always have a unique child of her own, Shigure, so you will need to consider the stats of her husband when marrying her off if you want to optimise your child units.įriendship sealing her with Elise is absolutely not worth it so don't bother unless you really don't want a Dancer. Her kids will be fast and strong and not impacted too hard in the magic department if they're meant to be magical attackers, but they will be a bit squishy. If you want then you can grind Azura to level 40 in Chapter 5 if you have like 3 hours spare to get a briefly monstrous combat unit, but you should never do this.Īzura's growths matter more when considering her as a mother. She's also quite viable as a combat unit, especially as a Kinshi Knight where she can take advantage of high mobility and ranged weapons to strike without being hit, but the waste of her refresh ability is absolutely not worth the cost unless you're just messing around. Some Dancers can be weirdly tanky when fed EXP, Azura is not one of them. She won't be able to move from where she is without ending her turn, but if you plan carefully you can absolutely do some neat tricks with two dances in a turn regardless.Ĭombatwise, Azura hits fast and hard and dies if anything ever hits her back. An unpaired Azura dances a unit, another unit Shelters her, a third unit swaps Azura from the Shelter unit's formation to their own and then swaps their formation, putting Azura in front so she can dance again. Lastly, the Shelter skill can let her dance more than a single term per turn, although it takes some setup and isn't easy to pull off. It also lets her contribute to combat without ever getting hit, something that would otherwise spell doom for her. Dual Attacks allow Azura to make use of her weirdly high strength growth without ever initating combat herself, something a dancer pretty much never wants to do. Thanks to her early join time and the high rate at which she earns EXP, she'll probably unlock it quite soon. Special Dance is a skill that Azura gets at level 10 that boosts the Skill, Luck, and Speed stats of the unit she dances by 3 points for a turn. There are three things she has going for her that most other dancers don't, and those are: Special Dance, Dual Attacks, and the Shelter skill. No matter how you play the game, you're always going to want to make room in your army for your dancer.Īzura however is special in that the mechanics of Fates are really kind to her. Letting one of your units move again is just a really really useful thing! It lets you move units farther than they normally could in a turn, it allows your best combatant to attack twice, it lets you fix positioning errors.

fire emblem fates azura

There is no FE game in which a Dancer is not, at the very least, one of your best units. Personal Skill: Healing Descant (Allies within 2 tiles recover up to 10% of their HP at the start of player phase)Īzura is this game's Dancer unit, although what she actually does is sing.








Fire emblem fates azura